A quick character dump showing the characters I’ve been working on for my Sonic FPS video.
All that is left is Buzz Bomber, which I’ll be starting tomorrow.
Here’s a video of the new environment I’ve been working on.
Going to do a homage to Freddie Wong for all the inspiration and awe he’s given me.
After watching the two FPS Mario videos he has done, I decided to create a Sonic version.
But instead of using base renders and Aftereffects, I’m going to put it into UDK.
Here’s the level done with the base textures.
Once I get the characters done and decide the look of them, I’ll decide what to do with the textures here.
Starting on the Low-poly mesh at the moment. I can’t figure out what I’m missing on this so I’m just going to work on the mesh, since the form is already decided.
Got his body much more fleshed out and he’s looking a lot scarier.
Listened to some advice and lengthened the fingers, looks a lot better with those dangling claws.
Here’s a character I’m working on and a little experiment I’m also trying.
I’m recording everything and posting it on twitch.tv/dark_flick. So far I’ve just been getting the proportions right, so there isn’t much to really look at. Give it another few hours of playtime and it should be quite a sight though!
Got my reference photos here along with the ZSphere base and what it looks like now.